public abstract class Animator
extends Object
implements Cloneable
java.lang.Object | |
↳ | android.animation.Animator |
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This is the superclass for classes which provide basic support for animations which can be started, ended, and have AnimatorListeners
added to them.
Nested classes |
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interface |
Animator.AnimatorListener An animation listener receives notifications from an animation. |
interface |
Animator.AnimatorPauseListener A pause listener receives notifications from an animation when the animation is |
Constants |
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long |
DURATION_INFINITE The value used to indicate infinite duration (e.g. |
Public constructors |
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Animator() |
Public methods |
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void |
addListener(Animator.AnimatorListener listener) Adds a listener to the set of listeners that are sent events through the life of an animation, such as start, repeat, and end. |
void |
addPauseListener(Animator.AnimatorPauseListener listener) Adds a pause listener to this animator. |
void |
cancel() Cancels the animation. |
Animator |
clone() Creates and returns a copy of this object. |
void |
end() Ends the animation. |
abstract long |
getDuration() Gets the duration of the animation. |
TimeInterpolator |
getInterpolator() Returns the timing interpolator that this animation uses. |
ArrayList<Animator.AnimatorListener> |
getListeners() Gets the set of |
abstract long |
getStartDelay() The amount of time, in milliseconds, to delay processing the animation after |
long |
getTotalDuration() Gets the total duration of the animation, accounting for animation sequences, start delay, and repeating. |
boolean |
isPaused() Returns whether this animator is currently in a paused state. |
abstract boolean |
isRunning() Returns whether this Animator is currently running (having been started and gone past any initial startDelay period and not yet ended). |
boolean |
isStarted() Returns whether this Animator has been started and not yet ended. |
void |
pause() Pauses a running animation. |
void |
removeAllListeners() Removes all |
void |
removeListener(Animator.AnimatorListener listener) Removes a listener from the set listening to this animation. |
void |
removePauseListener(Animator.AnimatorPauseListener listener) Removes a pause listener from the set listening to this animation. |
void |
resume() Resumes a paused animation, causing the animator to pick up where it left off when it was paused. |
abstract Animator |
setDuration(long duration) Sets the duration of the animation. |
abstract void |
setInterpolator(TimeInterpolator value) The time interpolator used in calculating the elapsed fraction of the animation. |
abstract void |
setStartDelay(long startDelay) The amount of time, in milliseconds, to delay processing the animation after |
void |
setTarget(Object target) Sets the target object whose property will be animated by this animation. |
void |
setupEndValues() This method tells the object to use appropriate information to extract ending values for the animation. |
void |
setupStartValues() This method tells the object to use appropriate information to extract starting values for the animation. |
void |
start() Starts this animation. |
Inherited methods |
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long DURATION_INFINITE
The value used to indicate infinite duration (e.g. when Animators repeat infinitely).
Constant Value: -1 (0xffffffffffffffff)
void addListener (Animator.AnimatorListener listener)
Adds a listener to the set of listeners that are sent events through the life of an animation, such as start, repeat, and end.
Parameters | |
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listener |
Animator.AnimatorListener : the listener to be added to the current set of listeners for this animation. |
void addPauseListener (Animator.AnimatorPauseListener listener)
Adds a pause listener to this animator.
Parameters | |
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listener |
Animator.AnimatorPauseListener : the listener to be added to the current set of pause listeners for this animation. |
void cancel ()
Cancels the animation. Unlike end()
, cancel()
causes the animation to stop in its tracks, sending an onAnimationCancel(Animator)
to its listeners, followed by an onAnimationEnd(Animator)
message.
This method must be called on the thread that is running the animation.
Animator clone ()
Creates and returns a copy of this object. The precise meaning of "copy" may depend on the class of the object. The general intent is that, for any object x
, the expression:
will be true, and that the expression:x.clone() != x
will bex.clone().getClass() == x.getClass()
true
, but these are not absolute requirements. While it is typically the case that:
will bex.clone().equals(x)
true
, this is not an absolute requirement.
By convention, the returned object should be obtained by calling super.clone
. If a class and all of its superclasses (except Object
) obey this convention, it will be the case that x.clone().getClass() == x.getClass()
.
By convention, the object returned by this method should be independent of this object (which is being cloned). To achieve this independence, it may be necessary to modify one or more fields of the object returned by super.clone
before returning it. Typically, this means copying any mutable objects that comprise the internal "deep structure" of the object being cloned and replacing the references to these objects with references to the copies. If a class contains only primitive fields or references to immutable objects, then it is usually the case that no fields in the object returned by super.clone
need to be modified.
The method clone
for class Object
performs a specific cloning operation. First, if the class of this object does not implement the interface Cloneable
, then a CloneNotSupportedException
is thrown. Note that all arrays are considered to implement the interface Cloneable
and that the return type of the clone
method of an array type T[]
is T[]
where T is any reference or primitive type. Otherwise, this method creates a new instance of the class of this object and initializes all its fields with exactly the contents of the corresponding fields of this object, as if by assignment; the contents of the fields are not themselves cloned. Thus, this method performs a "shallow copy" of this object, not a "deep copy" operation.
The class Object
does not itself implement the interface Cloneable
, so calling the clone
method on an object whose class is Object
will result in throwing an exception at run time.
Returns | |
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Animator |
a clone of this instance. |
void end ()
Ends the animation. This causes the animation to assign the end value of the property being animated, then calling the onAnimationEnd(Animator)
method on its listeners.
This method must be called on the thread that is running the animation.
long getDuration ()
Gets the duration of the animation.
Returns | |
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long |
The length of the animation, in milliseconds. |
TimeInterpolator getInterpolator ()
Returns the timing interpolator that this animation uses.
Returns | |
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TimeInterpolator |
The timing interpolator for this animation. |
ArrayList<Animator.AnimatorListener> getListeners ()
Gets the set of Animator.AnimatorListener
objects that are currently listening for events on this Animator
object.
Returns | |
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ArrayList<Animator.AnimatorListener> |
ArrayList
|
long getStartDelay ()
The amount of time, in milliseconds, to delay processing the animation after start()
is called.
Returns | |
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long |
the number of milliseconds to delay running the animation |
long getTotalDuration ()
Gets the total duration of the animation, accounting for animation sequences, start delay, and repeating. Return DURATION_INFINITE
if the duration is infinite.
Returns | |
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long |
Total time an animation takes to finish, starting from the time start() is called. DURATION_INFINITE will be returned if the animation or any child animation repeats infinite times. |
boolean isPaused ()
Returns whether this animator is currently in a paused state.
Returns | |
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boolean |
True if the animator is currently paused, false otherwise. |
boolean isRunning ()
Returns whether this Animator is currently running (having been started and gone past any initial startDelay period and not yet ended).
Returns | |
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boolean |
Whether the Animator is running. |
boolean isStarted ()
Returns whether this Animator has been started and not yet ended. For reusable Animators (which most Animators are, apart from the one-shot animator produced by createCircularReveal()
), this state is a superset of isRunning()
, because an Animator with a nonzero startDelay
will return true for isStarted()
during the delay phase, whereas isRunning()
will return true only after the delay phase is complete. Non-reusable animators will always return true after they have been started, because they cannot return to a non-started state.
Returns | |
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boolean |
Whether the Animator has been started and not yet ended. |
void pause ()
Pauses a running animation. This method should only be called on the same thread on which the animation was started. If the animation has not yet been started
or has since ended, then the call is ignored. Paused animations can be resumed by calling resume()
.
See also:
void removeAllListeners ()
Removes all listeners
and pauseListeners
from this object.
void removeListener (Animator.AnimatorListener listener)
Removes a listener from the set listening to this animation.
Parameters | |
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listener |
Animator.AnimatorListener : the listener to be removed from the current set of listeners for this animation. |
void removePauseListener (Animator.AnimatorPauseListener listener)
Removes a pause listener from the set listening to this animation.
Parameters | |
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listener |
Animator.AnimatorPauseListener : the listener to be removed from the current set of pause listeners for this animation. |
void resume ()
Resumes a paused animation, causing the animator to pick up where it left off when it was paused. This method should only be called on the same thread on which the animation was started. Calls to resume() on an animator that is not currently paused will be ignored.
See also:
Animator setDuration (long duration)
Sets the duration of the animation.
Parameters | |
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duration |
long : The length of the animation, in milliseconds. |
Returns | |
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Animator |
void setInterpolator (TimeInterpolator value)
The time interpolator used in calculating the elapsed fraction of the animation. The interpolator determines whether the animation runs with linear or non-linear motion, such as acceleration and deceleration. The default value is AccelerateDecelerateInterpolator
.
Parameters | |
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value |
TimeInterpolator : the interpolator to be used by this animation |
void setStartDelay (long startDelay)
The amount of time, in milliseconds, to delay processing the animation after start()
is called.
Parameters | |
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startDelay |
long : The amount of the delay, in milliseconds |
void setTarget (Object target)
Sets the target object whose property will be animated by this animation. Not all subclasses operate on target objects (for example, ValueAnimator
, but this method is on the superclass for the convenience of dealing generically with those subclasses that do handle targets.
Note: The target is stored as a weak reference internally to avoid leaking resources by having animators directly reference old targets. Therefore, you should ensure that animator targets always have a hard reference elsewhere.
Parameters | |
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target |
Object : The object being animated |
void setupEndValues ()
This method tells the object to use appropriate information to extract ending values for the animation. For example, a AnimatorSet object will pass this call to its child objects to tell them to set up the values. A ObjectAnimator object will use the information it has about its target object and PropertyValuesHolder objects to get the start values for its properties. A ValueAnimator object will ignore the request since it does not have enough information (such as a target object) to gather these values.
void setupStartValues ()
This method tells the object to use appropriate information to extract starting values for the animation. For example, a AnimatorSet object will pass this call to its child objects to tell them to set up the values. A ObjectAnimator object will use the information it has about its target object and PropertyValuesHolder objects to get the start values for its properties. A ValueAnimator object will ignore the request since it does not have enough information (such as a target object) to gather these values.
void start ()
Starts this animation. If the animation has a nonzero startDelay, the animation will start running after that delay elapses. A non-delayed animation will have its initial value(s) set immediately, followed by calls to onAnimationStart(Animator)
for any listeners of this animator.
The animation started by calling this method will be run on the thread that called this method. This thread should have a Looper on it (a runtime exception will be thrown if this is not the case). Also, if the animation will animate properties of objects in the view hierarchy, then the calling thread should be the UI thread for that view hierarchy.