BitmapShader
public class BitmapShader
extends Shader
Shader used to draw a bitmap as a texture. The bitmap can be repeated or mirrored by setting the tiling mode.
Summary
Inherited methods |
From class android.graphics.Shader
void |
finalize() Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. |
boolean |
getLocalMatrix(Matrix localM) Return true if the shader has a non-identity local matrix. |
void |
setLocalMatrix(Matrix localM) Set the shader's local matrix. |
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From class java.lang.Object
Object |
clone() Creates and returns a copy of this object. |
boolean |
equals(Object obj) Indicates whether some other object is "equal to" this one. |
void |
finalize() Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. |
final Class<?> |
getClass() Returns the runtime class of this Object . |
int |
hashCode() Returns a hash code value for the object. |
final void |
notify() Wakes up a single thread that is waiting on this object's monitor. |
final void |
notifyAll() Wakes up all threads that are waiting on this object's monitor. |
String |
toString() Returns a string representation of the object. |
final void |
wait(long millis, int nanos) Causes the current thread to wait until another thread invokes the notify() method or the notifyAll() method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed. |
final void |
wait(long millis) Causes the current thread to wait until either another thread invokes the notify() method or the notifyAll() method for this object, or a specified amount of time has elapsed. |
final void |
wait() Causes the current thread to wait until another thread invokes the notify() method or the notifyAll() method for this object. |
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Public constructors
BitmapShader
BitmapShader (Bitmap bitmap,
Shader.TileMode tileX,
Shader.TileMode tileY)
Call this to create a new shader that will draw with a bitmap.
Parameters |
bitmap |
Bitmap : The bitmap to use inside the shader |
tileX |
Shader.TileMode : The tiling mode for x to draw the bitmap in. |
tileY |
Shader.TileMode : The tiling mode for y to draw the bitmap in. |