Element
public class Element
extends BaseObj
An Element represents one item within an Allocation
. An Element is roughly equivalent to a C type in a RenderScript kernel. Elements may be basic or complex. Some basic elements are
- A single float value (equivalent to a float in a kernel)
- A four-element float vector (equivalent to a float4 in a kernel)
- An unsigned 32-bit integer (equivalent to an unsigned int in a kernel)
- A single signed 8-bit integer (equivalent to a char in a kernel)
A complex element is roughly equivalent to a C struct and contains a number of basic or complex Elements. From Java code, a complex element contains a list of sub-elements and names that represents a particular data structure. Structs used in RS scripts are available to Java code by using the ScriptField_structname
class that is reflected from a particular script.
Basic Elements are comprised of a Element.DataType
and a Element.DataKind
. The DataType encodes C type information of an Element, while the DataKind encodes how that Element should be interpreted by a Sampler
. Note that Allocation
objects with DataKind USER
cannot be used as input for a Sampler
. In general, Allocation
objects that are intended for use with a Sampler
should use bitmap-derived Elements such as RGBA_8888(RenderScript)
or android.renderscript
.
Developer Guides
For more information about creating an application that uses RenderScript, read the RenderScript developer guide.
Summary
Nested classes |
class |
Element.Builder Builder class for producing complex elements with matching field and name pairs. |
enum |
Element.DataKind The special interpretation of the data if required. |
enum |
Element.DataType DataType represents the basic type information for a basic element. |
Public methods |
static Element |
ALLOCATION(RenderScript rs) |
static Element |
A_8(RenderScript rs) |
static Element |
BOOLEAN(RenderScript rs) Utility function for returning an Element containing a single Boolean. |
static Element |
ELEMENT(RenderScript rs) |
static Element |
F16(RenderScript rs) |
static Element |
F16_2(RenderScript rs) |
static Element |
F16_3(RenderScript rs) |
static Element |
F16_4(RenderScript rs) |
static Element |
F32(RenderScript rs) |
static Element |
F32_2(RenderScript rs) |
static Element |
F32_3(RenderScript rs) |
static Element |
F32_4(RenderScript rs) |
static Element |
F64(RenderScript rs) |
static Element |
F64_2(RenderScript rs) |
static Element |
F64_3(RenderScript rs) |
static Element |
F64_4(RenderScript rs) |
static Element |
FONT(RenderScript rs) |
static Element |
I16(RenderScript rs) |
static Element |
I16_2(RenderScript rs) |
static Element |
I16_3(RenderScript rs) |
static Element |
I16_4(RenderScript rs) |
static Element |
I32(RenderScript rs) |
static Element |
I32_2(RenderScript rs) |
static Element |
I32_3(RenderScript rs) |
static Element |
I32_4(RenderScript rs) |
static Element |
I64(RenderScript rs) |
static Element |
I64_2(RenderScript rs) |
static Element |
I64_3(RenderScript rs) |
static Element |
I64_4(RenderScript rs) |
static Element |
I8(RenderScript rs) Utility function for returning an Element containing a single SIGNED_8. |
static Element |
I8_2(RenderScript rs) |
static Element |
I8_3(RenderScript rs) |
static Element |
I8_4(RenderScript rs) |
static Element |
MATRIX4X4(RenderScript rs) This method was deprecated in API level 16. use MATRIX_4X4 |
static Element |
MATRIX_2X2(RenderScript rs) |
static Element |
MATRIX_3X3(RenderScript rs) |
static Element |
MATRIX_4X4(RenderScript rs) |
static Element |
MESH(RenderScript rs) |
static Element |
PROGRAM_FRAGMENT(RenderScript rs) |
static Element |
PROGRAM_RASTER(RenderScript rs) |
static Element |
PROGRAM_STORE(RenderScript rs) |
static Element |
PROGRAM_VERTEX(RenderScript rs) |
static Element |
RGBA_4444(RenderScript rs) |
static Element |
RGBA_5551(RenderScript rs) |
static Element |
RGBA_8888(RenderScript rs) |
static Element |
RGB_565(RenderScript rs) |
static Element |
RGB_888(RenderScript rs) |
static Element |
SAMPLER(RenderScript rs) |
static Element |
SCRIPT(RenderScript rs) |
static Element |
TYPE(RenderScript rs) |
static Element |
U16(RenderScript rs) |
static Element |
U16_2(RenderScript rs) |
static Element |
U16_3(RenderScript rs) |
static Element |
U16_4(RenderScript rs) |
static Element |
U32(RenderScript rs) |
static Element |
U32_2(RenderScript rs) |
static Element |
U32_3(RenderScript rs) |
static Element |
U32_4(RenderScript rs) |
static Element |
U64(RenderScript rs) |
static Element |
U64_2(RenderScript rs) |
static Element |
U64_3(RenderScript rs) |
static Element |
U64_4(RenderScript rs) |
static Element |
U8(RenderScript rs) Utility function for returning an Element containing a single UNSIGNED_8. |
static Element |
U8_2(RenderScript rs) |
static Element |
U8_3(RenderScript rs) |
static Element |
U8_4(RenderScript rs) |
static Element |
YUV(RenderScript rs) |
static Element |
createPixel(RenderScript rs, Element.DataType dt, Element.DataKind dk) Create a new pixel Element type. |
static Element |
createVector(RenderScript rs, Element.DataType dt, int size) Create a custom vector element of the specified DataType and vector size. |
int |
getBytesSize() |
Element.DataKind |
getDataKind() |
Element.DataType |
getDataType() |
Element |
getSubElement(int index) For complex elements, this function will return the sub-element at index |
int |
getSubElementArraySize(int index) For complex elements, some sub-elements could be statically sized arrays. |
int |
getSubElementCount() Elements could be simple, such as an int or a float, or a structure with multiple sub elements, such as a collection of floats, float2, float4. |
String |
getSubElementName(int index) For complex elements, this function will return the sub-element name at index |
int |
getSubElementOffsetBytes(int index) This function specifies the location of a sub-element within the element |
int |
getVectorSize() Returns the number of vector components. |
boolean |
isCompatible(Element e) Check if the current Element is compatible with another Element. |
boolean |
isComplex() Return if a element is too complex for use as a data source for a Mesh or a Program. |
Inherited methods |
From class android.renderscript.BaseObj
void |
destroy() Frees any native resources associated with this object. |
boolean |
equals(Object obj) Compare the current BaseObj with another BaseObj for equality. |
void |
finalize() Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. |
String |
getName() |
int |
hashCode() Calculates the hash code value for a BaseObj. |
void |
setName(String name) setName assigns a name to an object. |
|
From class java.lang.Object
Object |
clone() Creates and returns a copy of this object. |
boolean |
equals(Object obj) Indicates whether some other object is "equal to" this one. |
void |
finalize() Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. |
final Class<?> |
getClass() Returns the runtime class of this Object . |
int |
hashCode() Returns a hash code value for the object. |
final void |
notify() Wakes up a single thread that is waiting on this object's monitor. |
final void |
notifyAll() Wakes up all threads that are waiting on this object's monitor. |
String |
toString() Returns a string representation of the object. |
final void |
wait(long millis, int nanos) Causes the current thread to wait until another thread invokes the notify() method or the notifyAll() method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed. |
final void |
wait(long millis) Causes the current thread to wait until either another thread invokes the notify() method or the notifyAll() method for this object, or a specified amount of time has elapsed. |
final void |
wait() Causes the current thread to wait until another thread invokes the notify() method or the notifyAll() method for this object. |
|
Public methods
BOOLEAN
Element BOOLEAN (RenderScript rs)
Utility function for returning an Element containing a single Boolean.
Parameters |
rs |
RenderScript : Context to which the element will belong. |
I8
Element I8 (RenderScript rs)
Utility function for returning an Element containing a single SIGNED_8.
Parameters |
rs |
RenderScript : Context to which the element will belong. |
MATRIX4X4
Element MATRIX4X4 (RenderScript rs)
This method was deprecated in API level 16.
use MATRIX_4X4
Parameters |
rs |
RenderScript
|
U8
Element U8 (RenderScript rs)
Utility function for returning an Element containing a single UNSIGNED_8.
Parameters |
rs |
RenderScript : Context to which the element will belong. |
createPixel
Element createPixel (RenderScript rs,
Element.DataType dt,
Element.DataKind dk)
Create a new pixel Element type. A matching DataType and DataKind must be provided. The DataType and DataKind must contain the same number of components. Vector size will be set to 1.
Parameters |
rs |
RenderScript : The context associated with the new Element. |
dt |
Element.DataType : The DataType for the new element. |
dk |
Element.DataKind : The DataKind to specify the mapping of each component in the DataType. |
createVector
Element createVector (RenderScript rs,
Element.DataType dt,
int size)
Create a custom vector element of the specified DataType and vector size. DataKind will be set to USER. Only primitive types (FLOAT_32, FLOAT_64, SIGNED_8, SIGNED_16, SIGNED_32, SIGNED_64, UNSIGNED_8, UNSIGNED_16, UNSIGNED_32, UNSIGNED_64, BOOLEAN) are supported.
Parameters |
rs |
RenderScript : The context associated with the new Element. |
dt |
Element.DataType : The DataType for the new Element. |
size |
int : Vector size for the new Element. Range 2-4 inclusive supported. |
getBytesSize
int getBytesSize ()
Returns |
int |
element size in bytes |
getSubElement
Element getSubElement (int index)
For complex elements, this function will return the sub-element at index
Parameters |
index |
int : index of the sub-element to return |
Returns |
Element |
sub-element in this element at given index |
getSubElementArraySize
int getSubElementArraySize (int index)
For complex elements, some sub-elements could be statically sized arrays. This function will return the array size for sub-element at index
Parameters |
index |
int : index of the sub-element |
Returns |
int |
array size of sub-element in this element at given index |
getSubElementCount
int getSubElementCount ()
Elements could be simple, such as an int or a float, or a structure with multiple sub elements, such as a collection of floats, float2, float4. This function returns zero for simple elements or the number of sub-elements otherwise.
Returns |
int |
number of sub-elements in this element |
getSubElementName
String getSubElementName (int index)
For complex elements, this function will return the sub-element name at index
Parameters |
index |
int : index of the sub-element |
Returns |
String |
sub-element in this element at given index |
getSubElementOffsetBytes
int getSubElementOffsetBytes (int index)
This function specifies the location of a sub-element within the element
Parameters |
index |
int : index of the sub-element |
Returns |
int |
offset in bytes of sub-element in this element at given index |
getVectorSize
int getVectorSize ()
Returns the number of vector components. 2 for float2, 4 for float4, etc.
Returns |
int |
element vector size |
isCompatible
boolean isCompatible (Element e)
Check if the current Element is compatible with another Element. Primitive Elements are compatible if they share the same underlying size and type (i.e. U8 is compatible with A_8). User-defined Elements must be equal in order to be compatible. This requires strict name equivalence for all sub-Elements (in addition to structural equivalence).
Parameters |
e |
Element : The Element to check compatibility with. |
Returns |
boolean |
boolean true if the Elements are compatible, otherwise false. |
isComplex
boolean isComplex ()
Return if a element is too complex for use as a data source for a Mesh or a Program.