Most visited

Recently visited

Added in API level 1

RadialGradient

public class RadialGradient
extends Shader

java.lang.Object
   ↳ android.graphics.Shader
     ↳ android.graphics.RadialGradient


Summary

Public constructors

RadialGradient(float centerX, float centerY, float radius, int[] colors, float[] stops, Shader.TileMode tileMode)

创建一个着色器,以给定中心和半径绘制径向渐变。

RadialGradient(float centerX, float centerY, float radius, int centerColor, int edgeColor, Shader.TileMode tileMode)

创建一个着色器,以给定中心和半径绘制径向渐变。

Inherited methods

From class android.graphics.Shader
From class java.lang.Object

Public constructors

RadialGradient

Added in API level 1
RadialGradient (float centerX, 
                float centerY, 
                float radius, 
                int[] colors, 
                float[] stops, 
                Shader.TileMode tileMode)

创建一个着色器,以给定中心和半径绘制径向渐变。

Parameters
centerX float: The x-coordinate of the center of the radius
centerY float: The y-coordinate of the center of the radius
radius float: Must be positive. The radius of the circle for this gradient.
colors int: The colors to be distributed between the center and edge of the circle
stops float: May be null. Valid values are between 0.0f and 1.0f. The relative position of each corresponding color in the colors array. If null, colors are distributed evenly between the center and edge of the circle.
tileMode Shader.TileMode: The Shader tiling mode

RadialGradient

Added in API level 1
RadialGradient (float centerX, 
                float centerY, 
                float radius, 
                int centerColor, 
                int edgeColor, 
                Shader.TileMode tileMode)

创建一个着色器,以给定中心和半径绘制径向渐变。

Parameters
centerX float: The x-coordinate of the center of the radius
centerY float: The y-coordinate of the center of the radius
radius float: Must be positive. The radius of the circle for this gradient
centerColor int: The color at the center of the circle.
edgeColor int: The color at the edge of the circle.
tileMode Shader.TileMode: The Shader tiling mode

Hooray!